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[INFO] [stdout] b0d5010ffbd7cd484b298f53a14f421fa7b21f3b
[INFO] fixing a-kuz/sas against try#622891a4e29178280638a6b63a8908bde2c0c854+cargoflags=-Zfix-edition=end=2015,2024 for pr-157817-2
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[INFO] [stderr]    Migrating src/lib.rs from 2021 edition to 2024
[INFO] [stderr]        Fixed src/game/muzzle.rs (1 fix)
[INFO] [stderr]        Fixed src/app.rs (1 fix)
[INFO] [stderr]        Fixed src/game/nav_graph.rs (2 fixes)
[INFO] [stderr]        Fixed src/network/client.rs (1 fix)
[INFO] [stderr]        Fixed src/game/model_shader.rs (1 fix)
[INFO] [stderr]        Fixed src/profiler.rs (1 fix)
[INFO] [stderr]        Fixed src/game/tile_textures.rs (1 fix)
[INFO] [stderr]        Fixed src/game/tile_shader.rs (1 fix)
[INFO] [stderr]        Fixed src/game/model_cache.rs (2 fixes)
[INFO] [stderr]        Fixed src/game/deferred_renderer.rs (1 fix)
[INFO] [stderr]        Fixed src/game/q3_shader_parser.rs (1 fix)
[INFO] [stderr]        Fixed src/game/gib.rs (1 fix)
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/player_model.rs:240:29
[INFO] [stdout]     |
[INFO] [stdout] 236 |                       super::skin_loader::SkinMapping::load(model_name, skin, part).await
[INFO] [stdout]     |                       -------------------------------------------------------------------
[INFO] [stdout]     |                       |
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 240 |                               super::skin_loader::load_texture_file(&texture_path).await
[INFO] [stdout]     |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                               |                                                    |
[INFO] [stdout]     |                               |                                                    this value will be stored in a temporary; let us call it `#11`
[INFO] [stdout]     |                               |                                                    up until Edition 2021 `#11` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                               |                                                    this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                               |                                                    `#2` will be dropped later as of Edition 2024
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#10`
[INFO] [stdout]     |                               up until Edition 2021 `#10` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                               `#1` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 245 |                               self.textures.insert(mesh_name.clone(), texture);
[INFO] [stdout]     |                               ------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout] 246 |
[INFO] [stdout] 247 |                               self.load_shader_textures(&mesh_name, &texture_path).await;
[INFO] [stdout]     |                               ----------------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                               `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 251 |                       }
[INFO] [stdout]     |                       - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout] ...
[INFO] [stdout] 267 |                                           if let Ok(mapping) = super::skin_loader::SkinMapping::load(
[INFO] [stdout]     |  ______________________________________________________________-
[INFO] [stdout] 268 | |                                             model_name, alt, part,
[INFO] [stdout] 269 | |                                         )
[INFO] [stdout] 270 | |                                         .await
[INFO] [stdout]     | |                                              -
[INFO] [stdout]     | |                                              |
[INFO] [stdout]     | |______________________________________________this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                                                `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 274 | /                                                     super::skin_loader::load_texture_file(
[INFO] [stdout] 275 | |                                                         &texture_path,
[INFO] [stdout] 276 | |                                                     )
[INFO] [stdout] 277 | |                                                     .await
[INFO] [stdout]     | |                                                      -----
[INFO] [stdout]     | |______________________________________________________|___|
[INFO] [stdout]     | |______________________________________________________|___this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                                                        |   `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |                                                        this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                                                        `#7` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 287 | /                                                     self.textures
[INFO] [stdout] 288 | |                                                         .insert(mesh_name.clone(), texture);
[INFO] [stdout]     | |                                                                                           -
[INFO] [stdout]     | |___________________________________________________________________________________________|
[INFO] [stdout]     | |___________________________________________________________________________________________this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                                                                                             `#8` will be dropped later as of Edition 2024
[INFO] [stdout] 289 |
[INFO] [stdout] 290 | /                                                     self.load_shader_textures(
[INFO] [stdout] 291 | |                                                         &mesh_name,
[INFO] [stdout] 292 | |                                                         &texture_path,
[INFO] [stdout] 293 | |                                                     )
[INFO] [stdout] 294 | |                                                     .await;
[INFO] [stdout]     | |                                                          -
[INFO] [stdout]     | |__________________________________________________________|
[INFO] [stdout]     | |__________________________________________________________this value will be stored in a temporary; let us call it `#9`
[INFO] [stdout]     |                                                            `#9` will be dropped later as of Edition 2024
[INFO] [stdout]     |
[INFO] [stdout] note: `#10` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#8` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout]     = note: `--force-warn tail-expr-drop-order` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/player_model.rs:274:53
[INFO] [stdout]     |
[INFO] [stdout] 236 |                       super::skin_loader::SkinMapping::load(model_name, skin, part).await
[INFO] [stdout]     |                       -------------------------------------------------------------------
[INFO] [stdout]     |                       |
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 240 |                               super::skin_loader::load_texture_file(&texture_path).await
[INFO] [stdout]     |                               ----------------------------------------------------------
[INFO] [stdout]     |                               |                                                    |
[INFO] [stdout]     |                               |                                                    this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                               |                                                    `#2` will be dropped later as of Edition 2024
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                               `#1` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 245 |                               self.textures.insert(mesh_name.clone(), texture);
[INFO] [stdout]     |                               ------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout] 246 |
[INFO] [stdout] 247 |                               self.load_shader_textures(&mesh_name, &texture_path).await;
[INFO] [stdout]     |                               ----------------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                               `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 267 |                                           if let Ok(mapping) = super::skin_loader::SkinMapping::load(
[INFO] [stdout]     |  ______________________________________________________________-
[INFO] [stdout] 268 | |                                             model_name, alt, part,
[INFO] [stdout] 269 | |                                         )
[INFO] [stdout] 270 | |                                         .await
[INFO] [stdout]     | |                                              -
[INFO] [stdout]     | |                                              |
[INFO] [stdout]     | |______________________________________________this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                                                `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 274 | /                                                     super::skin_loader::load_texture_file(
[INFO] [stdout] 275 | |                                                         &texture_path,
[INFO] [stdout] 276 | |                                                     )
[INFO] [stdout] 277 | |                                                     .await
[INFO] [stdout]     | |                                                      ----^
[INFO] [stdout]     | |______________________________________________________|___|
[INFO] [stdout]     | |______________________________________________________|___this value will be stored in a temporary; let us call it `#10`
[INFO] [stdout]     | |______________________________________________________|___up until Edition 2021 `#10` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     | |______________________________________________________|___this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                                                        |   `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |                                                        this value will be stored in a temporary; let us call it `#11`
[INFO] [stdout]     |                                                        up until Edition 2021 `#11` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                                                        this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                                                        `#7` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 287 | /                                                     self.textures
[INFO] [stdout] 288 | |                                                         .insert(mesh_name.clone(), texture);
[INFO] [stdout]     | |                                                                                           -
[INFO] [stdout]     | |___________________________________________________________________________________________|
[INFO] [stdout]     | |___________________________________________________________________________________________this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                                                                                             `#8` will be dropped later as of Edition 2024
[INFO] [stdout] 289 |
[INFO] [stdout] 290 | /                                                     self.load_shader_textures(
[INFO] [stdout] 291 | |                                                         &mesh_name,
[INFO] [stdout] 292 | |                                                         &texture_path,
[INFO] [stdout] 293 | |                                                     )
[INFO] [stdout] 294 | |                                                     .await;
[INFO] [stdout]     | |                                                          -
[INFO] [stdout]     | |__________________________________________________________|
[INFO] [stdout]     | |__________________________________________________________this value will be stored in a temporary; let us call it `#9`
[INFO] [stdout]     |                                                            `#9` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 298 | |                                             }
[INFO] [stdout]     | |                                             - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout] note: `#10` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#8` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]   --> src/game/skin_loader.rs:70:28
[INFO] [stdout]    |
[INFO] [stdout] 70 |         if let Ok(image) = load_image(&candidate).await {
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]    |                            |                      |
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]    |                            |                      up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]    |                            |                      `#1` will be dropped later as of Edition 2024
[INFO] [stdout]    |                            this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]    |                            up until Edition 2021 `#2` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            `__awaitee` calls a custom destructor
[INFO] [stdout]    |                            `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 79 |     }
[INFO] [stdout]    |     - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#2` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]    = warning: this changes meaning in Rust 2024
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/tile_borders.rs:30:32
[INFO] [stdout]     |
[INFO] [stdout]  30 |             if let Ok(image) = load_image(path).await {
[INFO] [stdout]     |                                ^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                                |                |
[INFO] [stdout]     |                                |                this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                                |                up until Edition 2021 `#4` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                                |                this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                                |                `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                                this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                                up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                                `__awaitee` calls a custom destructor
[INFO] [stdout]     |                                `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  33 |                 self.border_textures.insert(name.to_string(), texture);
[INFO] [stdout]     |                 ------------------------------------------------------
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                 `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  36 |         }
[INFO] [stdout]     |         - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#3` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]     = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/tile_textures.rs:32:19
[INFO] [stdout]     |
[INFO] [stdout]  32 |             match load_texture_file(path).await { Some(texture) => {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                   |                       |
[INFO] [stdout]     |                   |                       this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                   |                       up until Edition 2021 `#4` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   |                       this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                   |                       `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                   this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                   up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   `__awaitee` calls a custom destructor
[INFO] [stdout]     |                   `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  35 |                 self.textures.insert(id, texture);
[INFO] [stdout]     |                 ---------------------------------
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                 `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  39 |         }
[INFO] [stdout]     |         - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]   --> src/game/tile_textures.rs:70:28
[INFO] [stdout]    |
[INFO] [stdout] 70 |         if let Ok(image) = load_image(&candidate).await {
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]    |                            |                      |
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]    |                            |                      up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]    |                            |                      `#1` will be dropped later as of Edition 2024
[INFO] [stdout]    |                            this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]    |                            up until Edition 2021 `#2` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            `__awaitee` calls a custom destructor
[INFO] [stdout]    |                            `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 74 |     }
[INFO] [stdout]    |     - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#2` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]    = warning: this changes meaning in Rust 2024
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/mod.rs:895:48
[INFO] [stdout]     |
[INFO] [stdout] 870 |           let mut award_icon_cache = award::AwardIconCache::new();
[INFO] [stdout]     |               --------------------
[INFO] [stdout]     |               |
[INFO] [stdout]     |               `award_icon_cache` calls a custom destructor
[INFO] [stdout]     |               `award_icon_cache` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 879 |               gib_model_cache: {
[INFO] [stdout]     |  ______________________________-
[INFO] [stdout] 880 | |                 let mut cache = gib::GibModelCache::new();
[INFO] [stdout] 881 | |                 cache.load().await;
[INFO] [stdout] 882 | |                 cache
[INFO] [stdout] 883 | |             },
[INFO] [stdout]     | |             -
[INFO] [stdout]     | |             |
[INFO] [stdout]     | |_____________this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |               `#1` will be dropped later as of Edition 2024
[INFO] [stdout] 884 |               liquid_blood: liquid_blood::LiquidBloodManager::new(),
[INFO] [stdout]     |                             ---------------------------------------
[INFO] [stdout]     |                             |
[INFO] [stdout]     |                             this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                             `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 895 |               map: map::Map::new_async(map_name).await,
[INFO] [stdout]     |                                                  ^^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                                                  up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 946 |       }
[INFO] [stdout]     |       - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout] note: `award_icon_cache` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/app.rs:219:23
[INFO] [stdout]     |
[INFO] [stdout] 219 |                 match menu_state.handle_input().await { Some(game_state) => {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                       |                         |
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                       |                         up until Edition 2021 `#8` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                       |                         `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                       this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                       up until Edition 2021 `#7` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 223 |                     let mut game_loop =
[INFO] [stdout]     |                         -------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         `game_loop` calls a custom destructor
[INFO] [stdout]     |                         `game_loop` will be dropped later as of Edition 2024
[INFO] [stdout] 224 |                         GameLoop::new(game_state, selected_model_idx, available_models).await;
[INFO] [stdout]     |                         ---------------------------------------------------------------------
[INFO] [stdout]     |                         |                                                               |
[INFO] [stdout]     |                         |                                                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                         |                                                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                         `#2` will be dropped later as of Edition 2024
[INFO] [stdout] 225 |                     game_loop.initialize_game().await;
[INFO] [stdout]     |                     ---------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                     `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 248 |             } else if let Some(game_loop) = &mut self.game_loop {
[INFO] [stdout]     |             - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout] ...
[INFO] [stdout] 269 |                 if !game_loop.run(&mut self.console, ignore_delta).await {
[INFO] [stdout]     |                     ----------------------------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                     `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 276 |                         menu_state.init().await;
[INFO] [stdout]     |                         -----------------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                         `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:779:12
[INFO] [stdout]     |
[INFO] [stdout] 779 |         if LIGHT_CACHE.get().is_none() {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `--force-warn static-mut-refs` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:780:21
[INFO] [stdout]     |
[INFO] [stdout] 780 |             let _ = LIGHT_CACHE.set(HashMap::with_capacity(256));
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:782:9
[INFO] [stdout]     |
[INFO] [stdout] 782 |         LIGHT_CACHE.get_mut().unwrap()
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:790:34
[INFO] [stdout]     |
[INFO] [stdout] 790 |             if let Some(cache) = LIGHT_CACHE.get_mut() {
[INFO] [stdout]     |                                  ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Migrating src/bin/test_rocket_simple.rs from 2021 edition to 2024
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/player_model.rs:240:29
[INFO] [stdout]     |
[INFO] [stdout] 236 |                       super::skin_loader::SkinMapping::load(model_name, skin, part).await
[INFO] [stdout]     |                       -------------------------------------------------------------------
[INFO] [stdout]     |                       |
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 240 |                               super::skin_loader::load_texture_file(&texture_path).await
[INFO] [stdout]     |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                               |                                                    |
[INFO] [stdout]     |                               |                                                    this value will be stored in a temporary; let us call it `#11`
[INFO] [stdout]     |                               |                                                    up until Edition 2021 `#11` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                               |                                                    this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                               |                                                    `#2` will be dropped later as of Edition 2024
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#10`
[INFO] [stdout]     |                               up until Edition 2021 `#10` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                               `#1` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 245 |                               self.textures.insert(mesh_name.clone(), texture);
[INFO] [stdout]     |                               ------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout] 246 |
[INFO] [stdout] 247 |                               self.load_shader_textures(&mesh_name, &texture_path).await;
[INFO] [stdout]     |                               ----------------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                               `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 251 |                       }
[INFO] [stdout]     |                       - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout] ...
[INFO] [stdout] 267 |                                           if let Ok(mapping) = super::skin_loader::SkinMapping::load(
[INFO] [stdout]     |  ______________________________________________________________-
[INFO] [stdout] 268 | |                                             model_name, alt, part,
[INFO] [stdout] 269 | |                                         )
[INFO] [stdout] 270 | |                                         .await
[INFO] [stdout]     | |                                              -
[INFO] [stdout]     | |                                              |
[INFO] [stdout]     | |______________________________________________this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                                                `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 274 | /                                                     super::skin_loader::load_texture_file(
[INFO] [stdout] 275 | |                                                         &texture_path,
[INFO] [stdout] 276 | |                                                     )
[INFO] [stdout] 277 | |                                                     .await
[INFO] [stdout]     | |                                                      -----
[INFO] [stdout]     | |______________________________________________________|___|
[INFO] [stdout]     | |______________________________________________________|___this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                                                        |   `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |                                                        this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                                                        `#7` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 287 | /                                                     self.textures
[INFO] [stdout] 288 | |                                                         .insert(mesh_name.clone(), texture);
[INFO] [stdout]     | |                                                                                           -
[INFO] [stdout]     | |___________________________________________________________________________________________|
[INFO] [stdout]     | |___________________________________________________________________________________________this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                                                                                             `#8` will be dropped later as of Edition 2024
[INFO] [stdout] 289 |
[INFO] [stdout] 290 | /                                                     self.load_shader_textures(
[INFO] [stdout] 291 | |                                                         &mesh_name,
[INFO] [stdout] 292 | |                                                         &texture_path,
[INFO] [stdout] 293 | |                                                     )
[INFO] [stdout] 294 | |                                                     .await;
[INFO] [stdout]     | |                                                          -
[INFO] [stdout]     | |__________________________________________________________|
[INFO] [stdout]     | |__________________________________________________________this value will be stored in a temporary; let us call it `#9`
[INFO] [stdout]     |                                                            `#9` will be dropped later as of Edition 2024
[INFO] [stdout]     |
[INFO] [stdout] note: `#10` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#8` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout]     = note: `--force-warn tail-expr-drop-order` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/player_model.rs:274:53
[INFO] [stdout]     |
[INFO] [stdout] 236 |                       super::skin_loader::SkinMapping::load(model_name, skin, part).await
[INFO] [stdout]     |                       -------------------------------------------------------------------
[INFO] [stdout]     |                       |
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 240 |                               super::skin_loader::load_texture_file(&texture_path).await
[INFO] [stdout]     |                               ----------------------------------------------------------
[INFO] [stdout]     |                               |                                                    |
[INFO] [stdout]     |                               |                                                    this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                               |                                                    `#2` will be dropped later as of Edition 2024
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                               `#1` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 245 |                               self.textures.insert(mesh_name.clone(), texture);
[INFO] [stdout]     |                               ------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout] 246 |
[INFO] [stdout] 247 |                               self.load_shader_textures(&mesh_name, &texture_path).await;
[INFO] [stdout]     |                               ----------------------------------------------------------
[INFO] [stdout]     |                               |
[INFO] [stdout]     |                               this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                               `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 267 |                                           if let Ok(mapping) = super::skin_loader::SkinMapping::load(
[INFO] [stdout]     |  ______________________________________________________________-
[INFO] [stdout] 268 | |                                             model_name, alt, part,
[INFO] [stdout] 269 | |                                         )
[INFO] [stdout] 270 | |                                         .await
[INFO] [stdout]     | |                                              -
[INFO] [stdout]     | |                                              |
[INFO] [stdout]     | |______________________________________________this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                                                `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 274 | /                                                     super::skin_loader::load_texture_file(
[INFO] [stdout] 275 | |                                                         &texture_path,
[INFO] [stdout] 276 | |                                                     )
[INFO] [stdout] 277 | |                                                     .await
[INFO] [stdout]     | |                                                      ----^
[INFO] [stdout]     | |______________________________________________________|___|
[INFO] [stdout]     | |______________________________________________________|___this value will be stored in a temporary; let us call it `#10`
[INFO] [stdout]     | |______________________________________________________|___up until Edition 2021 `#10` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     | |______________________________________________________|___this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                                                        |   `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |                                                        this value will be stored in a temporary; let us call it `#11`
[INFO] [stdout]     |                                                        up until Edition 2021 `#11` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                                                        this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                                                        `#7` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 287 | /                                                     self.textures
[INFO] [stdout] 288 | |                                                         .insert(mesh_name.clone(), texture);
[INFO] [stdout]     | |                                                                                           -
[INFO] [stdout]     | |___________________________________________________________________________________________|
[INFO] [stdout]     | |___________________________________________________________________________________________this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                                                                                             `#8` will be dropped later as of Edition 2024
[INFO] [stdout] 289 |
[INFO] [stdout] 290 | /                                                     self.load_shader_textures(
[INFO] [stdout] 291 | |                                                         &mesh_name,
[INFO] [stdout] 292 | |                                                         &texture_path,
[INFO] [stdout] 293 | |                                                     )
[INFO] [stdout] 294 | |                                                     .await;
[INFO] [stdout]     | |                                                          -
[INFO] [stdout]     | |__________________________________________________________|
[INFO] [stdout]     | |__________________________________________________________this value will be stored in a temporary; let us call it `#9`
[INFO] [stdout]     |                                                            `#9` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 298 | |                                             }
[INFO] [stdout]     | |                                             - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout] note: `#10` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#8` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]   --> src/game/skin_loader.rs:70:28
[INFO] [stdout]    |
[INFO] [stdout] 70 |         if let Ok(image) = load_image(&candidate).await {
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]    |                            |                      |
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]    |                            |                      up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]    |                            |                      `#1` will be dropped later as of Edition 2024
[INFO] [stdout]    |                            this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]    |                            up until Edition 2021 `#2` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            `__awaitee` calls a custom destructor
[INFO] [stdout]    |                            `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 79 |     }
[INFO] [stdout]    |     - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#2` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]    = warning: this changes meaning in Rust 2024
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/tile_borders.rs:30:32
[INFO] [stdout]     |
[INFO] [stdout]  30 |             if let Ok(image) = load_image(path).await {
[INFO] [stdout]     |                                ^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                                |                |
[INFO] [stdout]     |                                |                this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                                |                up until Edition 2021 `#4` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                                |                this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                                |                `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                                this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                                up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                                `__awaitee` calls a custom destructor
[INFO] [stdout]     |                                `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  33 |                 self.border_textures.insert(name.to_string(), texture);
[INFO] [stdout]     |                 ------------------------------------------------------
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                 `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  36 |         }
[INFO] [stdout]     |         - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#3` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]     = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/tile_textures.rs:32:19
[INFO] [stdout]     |
[INFO] [stdout]  32 |             match load_texture_file(path).await { Some(texture) => {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                   |                       |
[INFO] [stdout]     |                   |                       this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                   |                       up until Edition 2021 `#4` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   |                       this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                   |                       `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                   this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                   up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   `__awaitee` calls a custom destructor
[INFO] [stdout]     |                   `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  35 |                 self.textures.insert(id, texture);
[INFO] [stdout]     |                 ---------------------------------
[INFO] [stdout]     |                 |
[INFO] [stdout]     |                 this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                 `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout]  39 |         }
[INFO] [stdout]     |         - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]   --> src/game/tile_textures.rs:70:28
[INFO] [stdout]    |
[INFO] [stdout] 70 |         if let Ok(image) = load_image(&candidate).await {
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]    |                            |                      |
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]    |                            |                      up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            |                      this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]    |                            |                      `#1` will be dropped later as of Edition 2024
[INFO] [stdout]    |                            this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]    |                            up until Edition 2021 `#2` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]    |                            `__awaitee` calls a custom destructor
[INFO] [stdout]    |                            `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 74 |     }
[INFO] [stdout]    |     - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#2` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]    = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]    = warning: this changes meaning in Rust 2024
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/game/mod.rs:895:48
[INFO] [stdout]     |
[INFO] [stdout] 870 |           let mut award_icon_cache = award::AwardIconCache::new();
[INFO] [stdout]     |               --------------------
[INFO] [stdout]     |               |
[INFO] [stdout]     |               `award_icon_cache` calls a custom destructor
[INFO] [stdout]     |               `award_icon_cache` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 879 |               gib_model_cache: {
[INFO] [stdout]     |  ______________________________-
[INFO] [stdout] 880 | |                 let mut cache = gib::GibModelCache::new();
[INFO] [stdout] 881 | |                 cache.load().await;
[INFO] [stdout] 882 | |                 cache
[INFO] [stdout] 883 | |             },
[INFO] [stdout]     | |             -
[INFO] [stdout]     | |             |
[INFO] [stdout]     | |_____________this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |               `#1` will be dropped later as of Edition 2024
[INFO] [stdout] 884 |               liquid_blood: liquid_blood::LiquidBloodManager::new(),
[INFO] [stdout]     |                             ---------------------------------------
[INFO] [stdout]     |                             |
[INFO] [stdout]     |                             this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                             `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 895 |               map: map::Map::new_async(map_name).await,
[INFO] [stdout]     |                                                  ^^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                                                  up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 946 |       }
[INFO] [stdout]     |       - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout] note: `award_icon_cache` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/app.rs:219:23
[INFO] [stdout]     |
[INFO] [stdout] 219 |                 match menu_state.handle_input().await { Some(game_state) => {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                       |                         |
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                       |                         up until Edition 2021 `#8` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                       |                         `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                       this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                       up until Edition 2021 `#7` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 223 |                     let mut game_loop =
[INFO] [stdout]     |                         -------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         `game_loop` calls a custom destructor
[INFO] [stdout]     |                         `game_loop` will be dropped later as of Edition 2024
[INFO] [stdout] 224 |                         GameLoop::new(game_state, selected_model_idx, available_models).await;
[INFO] [stdout]     |                         ---------------------------------------------------------------------
[INFO] [stdout]     |                         |                                                               |
[INFO] [stdout]     |                         |                                                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                         |                                                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                         `#2` will be dropped later as of Edition 2024
[INFO] [stdout] 225 |                     game_loop.initialize_game().await;
[INFO] [stdout]     |                     ---------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                     `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 248 |             } else if let Some(game_loop) = &mut self.game_loop {
[INFO] [stdout]     |             - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout] ...
[INFO] [stdout] 269 |                 if !game_loop.run(&mut self.console, ignore_delta).await {
[INFO] [stdout]     |                     ----------------------------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                     `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 276 |                         menu_state.init().await;
[INFO] [stdout]     |                         -----------------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                         `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:779:12
[INFO] [stdout]     |
[INFO] [stdout] 779 |         if LIGHT_CACHE.get().is_none() {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `--force-warn static-mut-refs` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:780:21
[INFO] [stdout]     |
[INFO] [stdout] 780 |             let _ = LIGHT_CACHE.set(HashMap::with_capacity(256));
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:782:9
[INFO] [stdout]     |
[INFO] [stdout] 782 |         LIGHT_CACHE.get_mut().unwrap()
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:790:34
[INFO] [stdout]     |
[INFO] [stdout] 790 |             if let Some(cache) = LIGHT_CACHE.get_mut() {
[INFO] [stdout]     |                                  ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Migrating src/bin/render_rocket.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating src/dedicated_server.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating tests/network_animation.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating tools/map_editor.rs from 2021 edition to 2024
[INFO] [stderr]        Fixed tools/map_editor/state.rs (1 fix)
[INFO] [stderr]    Migrating src/bin/test_rocket_angles.rs from 2021 edition to 2024
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> tools/map_editor/state.rs:249:19
[INFO] [stdout]     |
[INFO] [stdout] 249 |             match load_image(path).await {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                   |                |
[INFO] [stdout]     |                   |                this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                   |                up until Edition 2021 `#4` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   |                this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                   |                `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                   this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                   up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   `__awaitee` calls a custom destructor
[INFO] [stdout]     |                   `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 265 |                     self.tile_textures.insert(loaded_count as u16, texture);
[INFO] [stdout]     |                     -------------------------------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                     `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 276 |                 Err(e) => {
[INFO] [stdout]     |                     -
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     `e` calls a custom destructor
[INFO] [stdout]     |                     `e` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 286 |         }
[INFO] [stdout]     |         - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#3` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]     = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: `e` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout]     = note: `--force-warn tail-expr-drop-order` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Migrating src/bin/render_machinegun_flash.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating src/main.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating tools/generate_navgraph.rs from 2021 edition to 2024
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/app.rs:219:23
[INFO] [stdout]     |
[INFO] [stdout] 219 |                 match menu_state.handle_input().await { Some(game_state) => {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                       |                         |
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                       |                         up until Edition 2021 `#8` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                       |                         `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                       this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                       up until Edition 2021 `#7` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 223 |                     let mut game_loop =
[INFO] [stdout]     |                         -------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         `game_loop` calls a custom destructor
[INFO] [stdout]     |                         `game_loop` will be dropped later as of Edition 2024
[INFO] [stdout] 224 |                         GameLoop::new(game_state, selected_model_idx, available_models).await;
[INFO] [stdout]     |                         ---------------------------------------------------------------------
[INFO] [stdout]     |                         |                                                               |
[INFO] [stdout]     |                         |                                                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                         |                                                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                         `#2` will be dropped later as of Edition 2024
[INFO] [stdout] 225 |                     game_loop.initialize_game().await;
[INFO] [stdout]     |                     ---------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                     `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 248 |             } else if let Some(game_loop) = &mut self.game_loop {
[INFO] [stdout]     |             - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout] ...
[INFO] [stdout] 269 |                 if !game_loop.run(&mut self.console, ignore_delta).await {
[INFO] [stdout]     |                     ----------------------------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                     `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 276 |                         menu_state.init().await;
[INFO] [stdout]     |                         -----------------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                         `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout]     = note: `--force-warn tail-expr-drop-order` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Migrating tools/test_model.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating src/bin/verify_anim.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating src/bin/test_weapon_3d_yaw_interactive.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating src/bin/inspect_rocket.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating tests/network_basic.rs from 2021 edition to 2024
[INFO] [stderr]    Migrating tests/network_movement.rs from 2021 edition to 2024
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> src/app.rs:219:23
[INFO] [stdout]     |
[INFO] [stdout] 219 |                 match menu_state.handle_input().await { Some(game_state) => {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                       |                         |
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#8`
[INFO] [stdout]     |                       |                         up until Edition 2021 `#8` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       |                         this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                       |                         `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                       this value will be stored in a temporary; let us call it `#7`
[INFO] [stdout]     |                       up until Edition 2021 `#7` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                       `__awaitee` calls a custom destructor
[INFO] [stdout]     |                       `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 223 |                     let mut game_loop =
[INFO] [stdout]     |                         -------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         `game_loop` calls a custom destructor
[INFO] [stdout]     |                         `game_loop` will be dropped later as of Edition 2024
[INFO] [stdout] 224 |                         GameLoop::new(game_state, selected_model_idx, available_models).await;
[INFO] [stdout]     |                         ---------------------------------------------------------------------
[INFO] [stdout]     |                         |                                                               |
[INFO] [stdout]     |                         |                                                               this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                         |                                                               `#3` will be dropped later as of Edition 2024
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                         `#2` will be dropped later as of Edition 2024
[INFO] [stdout] 225 |                     game_loop.initialize_game().await;
[INFO] [stdout]     |                     ---------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                     `#4` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 248 |             } else if let Some(game_loop) = &mut self.game_loop {
[INFO] [stdout]     |             - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout] ...
[INFO] [stdout] 269 |                 if !game_loop.run(&mut self.console, ignore_delta).await {
[INFO] [stdout]     |                     ----------------------------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#5`
[INFO] [stdout]     |                     `#5` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 276 |                         menu_state.init().await;
[INFO] [stdout]     |                         -----------------------
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         this value will be stored in a temporary; let us call it `#6`
[INFO] [stdout]     |                         `#6` will be dropped later as of Edition 2024
[INFO] [stdout]     |
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#7` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#1` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `game_loop` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/audio.rs:89:1
[INFO] [stdout]     |
[INFO] [stdout]  89 | impl Drop for QuadSndSoundGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:387:1
[INFO] [stdout]     |
[INFO] [stdout] 387 | impl Drop for RenderPass {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /rustc/622891a4e29178280638a6b63a8908bde2c0c854/library/std/src/os/fd/owned.rs:196:0
[INFO] [stdout] note: `#3` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/material.rs:10:1
[INFO] [stdout]     |
[INFO] [stdout]  10 | impl Drop for GlPipelineGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout]     = note: `--force-warn tail-expr-drop-order` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: relative drop order changing in Rust 2024
[INFO] [stdout]    --> tools/map_editor/state.rs:249:19
[INFO] [stdout]     |
[INFO] [stdout] 249 |             match load_image(path).await {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^-----
[INFO] [stdout]     |                   |                |
[INFO] [stdout]     |                   |                this value will be stored in a temporary; let us call it `#4`
[INFO] [stdout]     |                   |                up until Edition 2021 `#4` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   |                this value will be stored in a temporary; let us call it `#1`
[INFO] [stdout]     |                   |                `#1` will be dropped later as of Edition 2024
[INFO] [stdout]     |                   this value will be stored in a temporary; let us call it `#3`
[INFO] [stdout]     |                   up until Edition 2021 `#3` is dropped last but will be dropped earlier in Edition 2024
[INFO] [stdout]     |                   `__awaitee` calls a custom destructor
[INFO] [stdout]     |                   `__awaitee` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 265 |                     self.tile_textures.insert(loaded_count as u16, texture);
[INFO] [stdout]     |                     -------------------------------------------------------
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     this value will be stored in a temporary; let us call it `#2`
[INFO] [stdout]     |                     `#2` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 276 |                 Err(e) => {
[INFO] [stdout]     |                     -
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     `e` calls a custom destructor
[INFO] [stdout]     |                     `e` will be dropped later as of Edition 2024
[INFO] [stdout] ...
[INFO] [stdout] 286 |         }
[INFO] [stdout]     |         - now the temporary value is dropped here, before the local variables in the block or statement
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#3` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]     = note: `#1` may invoke a custom destructor because it contains a trait object
[INFO] [stdout] note: `#2` invokes this custom destructor
[INFO] [stdout]    --> /opt/rustwide/cargo-home/registry/src/index.crates.io-1949cf8c6b5b557f/macroquad-0.4.15/src/texture.rs:646:1
[INFO] [stdout]     |
[INFO] [stdout] 646 | impl Drop for TextureSlotGuarded {
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: `e` may invoke a custom destructor because it contains a trait object
[INFO] [stdout]     = note: most of the time, changing drop order is harmless; inspect the `impl Drop`s for side effects like releasing locks or sending messages
[INFO] [stdout]     = warning: this changes meaning in Rust 2024
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/temporary-tail-expr-scope.html>
[INFO] [stdout]     = note: `--force-warn tail-expr-drop-order` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Migrating tests/network_interpolation.rs from 2021 edition to 2024
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 1m 06s
[INFO] [stderr] crater-edition-check: sas3 v0.1.1 (/opt/rustwide/workdir) updating edition from 2021 to 2024
[INFO] [stderr]     Checking sas3 v0.1.1 (/opt/rustwide/workdir)
[INFO] [stdout] warning: value assigned to `vy` is never read
[INFO] [stdout]     --> src/game/md3_render.rs:2674:17
[INFO] [stdout]      |
[INFO] [stdout] 2674 |                 vy = vy_rot;
[INFO] [stdout]      |                 ^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout]      = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `vy` is never read
[INFO] [stdout]     --> src/game/md3_render.rs:2674:17
[INFO] [stdout]      |
[INFO] [stdout] 2674 |                 vy = vy_rot;
[INFO] [stdout]      |                 ^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout]      = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/player_model.rs:456:13
[INFO] [stdout]     |
[INFO] [stdout] 456 |         let mut torso_orientation = torso_orientation_opt.unwrap_or_else(|| {
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `weapon_yaw`
[INFO] [stdout]    --> src/game/player_model.rs:392:13
[INFO] [stdout]     |
[INFO] [stdout] 392 |         let weapon_yaw = legs_yaw * 0.4;
[INFO] [stdout]     |             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon_yaw`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `lower_frame_idx`
[INFO] [stdout]    --> src/game/player_model.rs:471:17
[INFO] [stdout]     |
[INFO] [stdout] 471 |             let lower_frame_idx = lower_frame.min(lower.tags.len().saturating_sub(1));
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_lower_frame_idx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `legs_anim_name` is assigned to, but never used
[INFO] [stdout]    --> src/game/player_model.rs:987:13
[INFO] [stdout]     |
[INFO] [stdout] 987 |         let legs_anim_name;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_legs_anim_name` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `torso_anim_name` is assigned to, but never used
[INFO] [stdout]     --> src/game/player_model.rs:1017:13
[INFO] [stdout]      |
[INFO] [stdout] 1017 |         let torso_anim_name;
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_torso_anim_name` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:995:13
[INFO] [stdout]     |
[INFO] [stdout] 995 |             legs_anim_name = "LEGS_JUMP";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1013:13
[INFO] [stdout]      |
[INFO] [stdout] 1013 |             legs_anim_name = "LEGS_IDLE";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1010:13
[INFO] [stdout]      |
[INFO] [stdout] 1010 |             legs_anim_name = "LEGS_RUN";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1007:13
[INFO] [stdout]      |
[INFO] [stdout] 1007 |             legs_anim_name = "LEGS_IDLECR";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1004:13
[INFO] [stdout]      |
[INFO] [stdout] 1004 |             legs_anim_name = "LEGS_WALKCR";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1001:13
[INFO] [stdout]      |
[INFO] [stdout] 1001 |             legs_anim_name = "LEGS_BACK";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:998:13
[INFO] [stdout]     |
[INFO] [stdout] 998 |             legs_anim_name = "LEGS_WALKCR (backward)";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:992:13
[INFO] [stdout]     |
[INFO] [stdout] 992 |             legs_anim_name = "LEGS_LAND";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:989:13
[INFO] [stdout]     |
[INFO] [stdout] 989 |             legs_anim_name = "BOTH_DEATH1";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1028:13
[INFO] [stdout]      |
[INFO] [stdout] 1028 |             torso_anim_name = "TORSO_STAND";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1025:13
[INFO] [stdout]      |
[INFO] [stdout] 1025 |             torso_anim_name = "TORSO_ATTACK";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1022:13
[INFO] [stdout]      |
[INFO] [stdout] 1022 |             torso_anim_name = "TORSO_RAISE";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1019:13
[INFO] [stdout]      |
[INFO] [stdout] 1019 |             torso_anim_name = "BOTH_DEATH1";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/player_model.rs:456:13
[INFO] [stdout]     |
[INFO] [stdout] 456 |         let mut torso_orientation = torso_orientation_opt.unwrap_or_else(|| {
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `weapon_yaw`
[INFO] [stdout]    --> src/game/player_model.rs:392:13
[INFO] [stdout]     |
[INFO] [stdout] 392 |         let weapon_yaw = legs_yaw * 0.4;
[INFO] [stdout]     |             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon_yaw`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `lower_frame_idx`
[INFO] [stdout]    --> src/game/player_model.rs:471:17
[INFO] [stdout]     |
[INFO] [stdout] 471 |             let lower_frame_idx = lower_frame.min(lower.tags.len().saturating_sub(1));
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_lower_frame_idx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `legs_anim_name` is assigned to, but never used
[INFO] [stdout]    --> src/game/player_model.rs:987:13
[INFO] [stdout]     |
[INFO] [stdout] 987 |         let legs_anim_name;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_legs_anim_name` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `torso_anim_name` is assigned to, but never used
[INFO] [stdout]     --> src/game/player_model.rs:1017:13
[INFO] [stdout]      |
[INFO] [stdout] 1017 |         let torso_anim_name;
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_torso_anim_name` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:995:13
[INFO] [stdout]     |
[INFO] [stdout] 995 |             legs_anim_name = "LEGS_JUMP";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1013:13
[INFO] [stdout]      |
[INFO] [stdout] 1013 |             legs_anim_name = "LEGS_IDLE";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1010:13
[INFO] [stdout]      |
[INFO] [stdout] 1010 |             legs_anim_name = "LEGS_RUN";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1007:13
[INFO] [stdout]      |
[INFO] [stdout] 1007 |             legs_anim_name = "LEGS_IDLECR";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1004:13
[INFO] [stdout]      |
[INFO] [stdout] 1004 |             legs_anim_name = "LEGS_WALKCR";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1001:13
[INFO] [stdout]      |
[INFO] [stdout] 1001 |             legs_anim_name = "LEGS_BACK";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:998:13
[INFO] [stdout]     |
[INFO] [stdout] 998 |             legs_anim_name = "LEGS_WALKCR (backward)";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:992:13
[INFO] [stdout]     |
[INFO] [stdout] 992 |             legs_anim_name = "LEGS_LAND";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `legs_anim_name` is never read
[INFO] [stdout]    --> src/game/player_model.rs:989:13
[INFO] [stdout]     |
[INFO] [stdout] 989 |             legs_anim_name = "BOTH_DEATH1";
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1028:13
[INFO] [stdout]      |
[INFO] [stdout] 1028 |             torso_anim_name = "TORSO_STAND";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1025:13
[INFO] [stdout]      |
[INFO] [stdout] 1025 |             torso_anim_name = "TORSO_ATTACK";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1022:13
[INFO] [stdout]      |
[INFO] [stdout] 1022 |             torso_anim_name = "TORSO_RAISE";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `torso_anim_name` is never read
[INFO] [stdout]     --> src/game/player_model.rs:1019:13
[INFO] [stdout]      |
[INFO] [stdout] 1019 |             torso_anim_name = "BOTH_DEATH1";
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_id`
[INFO] [stdout]    --> src/game/mod.rs:401:17
[INFO] [stdout]     |
[INFO] [stdout] 401 |                 player_id,
[INFO] [stdout]     |                 ^^^^^^^^^ help: try ignoring the field: `player_id: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `interp_time`
[INFO] [stdout]    --> src/game/mod.rs:621:17
[INFO] [stdout]     |
[INFO] [stdout] 621 |             let interp_time = net_client.get_interpolation_time();
[INFO] [stdout]     |                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_interp_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_id`
[INFO] [stdout]    --> src/game/mod.rs:401:17
[INFO] [stdout]     |
[INFO] [stdout] 401 |                 player_id,
[INFO] [stdout]     |                 ^^^^^^^^^ help: try ignoring the field: `player_id: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `interp_time`
[INFO] [stdout]    --> src/game/mod.rs:621:17
[INFO] [stdout]     |
[INFO] [stdout] 621 |             let interp_time = net_client.get_interpolation_time();
[INFO] [stdout]     |                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_interp_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `corpse_hit_idx` is assigned to, but never used
[INFO] [stdout]     --> src/game/mod.rs:2183:25
[INFO] [stdout]      |
[INFO] [stdout] 2183 |                     let mut corpse_hit_idx = None;
[INFO] [stdout]      |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_corpse_hit_idx` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `corpse_hit_idx` is never read
[INFO] [stdout]     --> src/game/mod.rs:2196:29
[INFO] [stdout]      |
[INFO] [stdout] 2196 | ...                   corpse_hit_idx = Some(idx);
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `corpse_hit_idx` is assigned to, but never used
[INFO] [stdout]     --> src/game/mod.rs:2183:25
[INFO] [stdout]      |
[INFO] [stdout] 2183 |                     let mut corpse_hit_idx = None;
[INFO] [stdout]      |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_corpse_hit_idx` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `corpse_hit_idx` is never read
[INFO] [stdout]     --> src/game/mod.rs:2196:29
[INFO] [stdout]      |
[INFO] [stdout] 2196 | ...                   corpse_hit_idx = Some(idx);
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `t1`
[INFO] [stdout]    --> src/network/interpolation.rs:282:13
[INFO] [stdout]     |
[INFO] [stdout] 282 |         let t1 = super::super::get_network_time();
[INFO] [stdout]     |             ^^ help: if this is intentional, prefix it with an underscore: `_t1`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `t2`
[INFO] [stdout]    --> src/network/interpolation.rs:293:13
[INFO] [stdout]     |
[INFO] [stdout] 293 |         let t2 = super::super::get_network_time();
[INFO] [stdout]     |             ^^ help: if this is intentional, prefix it with an underscore: `_t2`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `client_id`
[INFO] [stdout]    --> src/network/server.rs:366:9
[INFO] [stdout]     |
[INFO] [stdout] 366 |         client_id: u16,
[INFO] [stdout]     |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_client_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `client_id`
[INFO] [stdout]    --> src/network/server.rs:366:9
[INFO] [stdout]     |
[INFO] [stdout] 366 |         client_id: u16,
[INFO] [stdout]     |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_client_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `md3_render::ShaderType` is more private than the item `MD3OrientationBatchItem::shader_type`
[INFO] [stdout]   --> src/game/md3_render.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub shader_type: ShaderType,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^ field `MD3OrientationBatchItem::shader_type` is reachable at visibility `pub`
[INFO] [stdout]    |
[INFO] [stdout] note: but type `md3_render::ShaderType` is only usable at visibility `pub(self)`
[INFO] [stdout]   --> src/game/md3_render.rs:53:1
[INFO] [stdout]    |
[INFO] [stdout] 53 | enum ShaderType {
[INFO] [stdout]    | ^^^^^^^^^^^^^^^
[INFO] [stdout]    = note: `#[warn(private_interfaces)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_corpse` is never used
[INFO] [stdout]    --> src/game/mod.rs:148:8
[INFO] [stdout]     |
[INFO] [stdout] 138 | impl GameState {
[INFO] [stdout]     | -------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 148 |     fn create_corpse(&mut self, player: &player::Player) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `OVERLAY_LIGHTING_MATERIAL` is never used
[INFO] [stdout]   --> src/game/deferred_renderer.rs:21:8
[INFO] [stdout]    |
[INFO] [stdout] 21 | static OVERLAY_LIGHTING_MATERIAL: OnceLock<Material> = OnceLock::new();
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_overlay_lighting_material` is never used
[INFO] [stdout]   --> src/game/deferred_renderer.rs:27:4
[INFO] [stdout]    |
[INFO] [stdout] 27 | fn get_overlay_lighting_material() -> &'static Material {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Default` is never constructed
[INFO] [stdout]   --> src/game/md3_render.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 53 | enum ShaderType {
[INFO] [stdout]    |      ---------- variant in this enum
[INFO] [stdout] 54 |     Default,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ShaderType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `draw_batch_group` is never used
[INFO] [stdout]    --> src/game/md3_render.rs:569:8
[INFO] [stdout]     |
[INFO] [stdout] 330 | impl MD3OrientationBatch {
[INFO] [stdout]     | ------------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 569 |     fn draw_batch_group(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAX_SPEED_GROUND` is never used
[INFO] [stdout]  --> src/game/nav_graph_generator.rs:9:7
[INFO] [stdout]   |
[INFO] [stdout] 9 | const MAX_SPEED_GROUND: f32 = 5.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `LINE_CHECK_STEP` is never used
[INFO] [stdout]   --> src/game/nav_graph_generator.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const LINE_CHECK_STEP: f32 = 8.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `has_clear_edge`, `has_ground_below`, and `can_jump_gap` are never used
[INFO] [stdout]    --> src/game/nav_graph_generator.rs:101:8
[INFO] [stdout]     |
[INFO] [stdout]  26 | impl NavGraphGenerator {
[INFO] [stdout]     | ---------------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 101 |     fn has_clear_edge(&self, x1: f32, y1: f32, x2: f32, y2: f32) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 294 |     fn has_ground_below(&self, x: f32, y: f32) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 704 |     fn can_jump_gap(&self, x1: f32, y1: f32, x2: f32, y2: f32) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `SIMPLE_RECT_LIT_MATERIAL` is never used
[INFO] [stdout]  --> src/game/shader.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | static SIMPLE_RECT_LIT_MATERIAL: OnceLock<Material> = OnceLock::new();
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `WASM_ADDITIVE_LIGHTING_MATERIAL` is never used
[INFO] [stdout]  --> src/game/shader.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | static WASM_ADDITIVE_LIGHTING_MATERIAL: OnceLock<Material> = OnceLock::new();
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `tick` is never read
[INFO] [stdout]   --> src/network/interpolation.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | struct SnapshotEntry {
[INFO] [stdout]    |        ------------- field in this struct
[INFO] [stdout] 12 |     pub tick: u32,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `SnapshotEntry` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]   --> src/console.rs:45:5
[INFO] [stdout]    |
[INFO] [stdout] 43 | struct ConChar {
[INFO] [stdout]    |        ------- field in this struct
[INFO] [stdout] 44 |     ch: u8,
[INFO] [stdout] 45 |     color: u8,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ConChar` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:779:12
[INFO] [stdout]     |
[INFO] [stdout] 779 |         if LIGHT_CACHE.get().is_none() {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `#[deny(static_mut_refs)]` (part of `#[deny(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:780:21
[INFO] [stdout]     |
[INFO] [stdout] 780 |             let _ = LIGHT_CACHE.set(HashMap::with_capacity(256));
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:782:9
[INFO] [stdout]     |
[INFO] [stdout] 782 |         LIGHT_CACHE.get_mut().unwrap()
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:790:34
[INFO] [stdout]     |
[INFO] [stdout] 790 |             if let Some(cache) = LIGHT_CACHE.get_mut() {
[INFO] [stdout]     |                                  ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `md3_render::ShaderType` is more private than the item `MD3OrientationBatchItem::shader_type`
[INFO] [stdout]   --> src/game/md3_render.rs:74:5
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub shader_type: ShaderType,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^ field `MD3OrientationBatchItem::shader_type` is reachable at visibility `pub`
[INFO] [stdout]    |
[INFO] [stdout] note: but type `md3_render::ShaderType` is only usable at visibility `pub(self)`
[INFO] [stdout]   --> src/game/md3_render.rs:53:1
[INFO] [stdout]    |
[INFO] [stdout] 53 | enum ShaderType {
[INFO] [stdout]    | ^^^^^^^^^^^^^^^
[INFO] [stdout]    = note: `#[warn(private_interfaces)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_corpse` is never used
[INFO] [stdout]    --> src/game/mod.rs:148:8
[INFO] [stdout]     |
[INFO] [stdout] 138 | impl GameState {
[INFO] [stdout]     | -------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 148 |     fn create_corpse(&mut self, player: &player::Player) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `OVERLAY_LIGHTING_MATERIAL` is never used
[INFO] [stdout]   --> src/game/deferred_renderer.rs:21:8
[INFO] [stdout]    |
[INFO] [stdout] 21 | static OVERLAY_LIGHTING_MATERIAL: OnceLock<Material> = OnceLock::new();
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_overlay_lighting_material` is never used
[INFO] [stdout]   --> src/game/deferred_renderer.rs:27:4
[INFO] [stdout]    |
[INFO] [stdout] 27 | fn get_overlay_lighting_material() -> &'static Material {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Default` is never constructed
[INFO] [stdout]   --> src/game/md3_render.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 53 | enum ShaderType {
[INFO] [stdout]    |      ---------- variant in this enum
[INFO] [stdout] 54 |     Default,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ShaderType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `draw_batch_group` is never used
[INFO] [stdout]    --> src/game/md3_render.rs:569:8
[INFO] [stdout]     |
[INFO] [stdout] 330 | impl MD3OrientationBatch {
[INFO] [stdout]     | ------------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 569 |     fn draw_batch_group(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAX_SPEED_GROUND` is never used
[INFO] [stdout]  --> src/game/nav_graph_generator.rs:9:7
[INFO] [stdout]   |
[INFO] [stdout] 9 | const MAX_SPEED_GROUND: f32 = 5.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `LINE_CHECK_STEP` is never used
[INFO] [stdout]   --> src/game/nav_graph_generator.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const LINE_CHECK_STEP: f32 = 8.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `has_clear_edge`, `has_ground_below`, and `can_jump_gap` are never used
[INFO] [stdout]    --> src/game/nav_graph_generator.rs:101:8
[INFO] [stdout]     |
[INFO] [stdout]  26 | impl NavGraphGenerator {
[INFO] [stdout]     | ---------------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 101 |     fn has_clear_edge(&self, x1: f32, y1: f32, x2: f32, y2: f32) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 294 |     fn has_ground_below(&self, x: f32, y: f32) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 704 |     fn can_jump_gap(&self, x1: f32, y1: f32, x2: f32, y2: f32) -> bool {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `SIMPLE_RECT_LIT_MATERIAL` is never used
[INFO] [stdout]  --> src/game/shader.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | static SIMPLE_RECT_LIT_MATERIAL: OnceLock<Material> = OnceLock::new();
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `WASM_ADDITIVE_LIGHTING_MATERIAL` is never used
[INFO] [stdout]  --> src/game/shader.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | static WASM_ADDITIVE_LIGHTING_MATERIAL: OnceLock<Material> = OnceLock::new();
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `tick` is never read
[INFO] [stdout]   --> src/network/interpolation.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | struct SnapshotEntry {
[INFO] [stdout]    |        ------------- field in this struct
[INFO] [stdout] 12 |     pub tick: u32,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `SnapshotEntry` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]   --> src/console.rs:45:5
[INFO] [stdout]    |
[INFO] [stdout] 43 | struct ConChar {
[INFO] [stdout]    |        ------- field in this struct
[INFO] [stdout] 44 |     ch: u8,
[INFO] [stdout] 45 |     color: u8,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `ConChar` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:779:12
[INFO] [stdout]     |
[INFO] [stdout] 779 |         if LIGHT_CACHE.get().is_none() {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `#[deny(static_mut_refs)]` (part of `#[deny(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:780:21
[INFO] [stdout]     |
[INFO] [stdout] 780 |             let _ = LIGHT_CACHE.set(HashMap::with_capacity(256));
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:782:9
[INFO] [stdout]     |
[INFO] [stdout] 782 |         LIGHT_CACHE.get_mut().unwrap()
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game/md3_render.rs:790:34
[INFO] [stdout]     |
[INFO] [stdout] 790 |             if let Some(cache) = LIGHT_CACHE.get_mut() {
[INFO] [stdout]     |                                  ^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: this type already provides "interior mutability", so its binding doesn't need to be declared as mutable
[INFO] [stdout]     |
[INFO] [stdout] 774 - static mut LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout] 774 + static LIGHT_CACHE: OnceLock<HashMap<u64, CachedLighting>> = OnceLock::new();
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `sas3` (lib) due to 4 previous errors; 37 warnings emitted
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stderr] error: could not compile `sas3` (lib test) due to 4 previous errors; 39 warnings emitted
[INFO] running `Command { std: "docker" "inspect" "c5ece3609835e66d3431308e2cbec6b7ef93b2987c323136c1e16d8b788ae728", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "c5ece3609835e66d3431308e2cbec6b7ef93b2987c323136c1e16d8b788ae728", kill_on_drop: false }`
[INFO] [stdout] c5ece3609835e66d3431308e2cbec6b7ef93b2987c323136c1e16d8b788ae728
